Candy Mayhem: Rise of The Gummy Empire
Play as a hardcore and intense Dwayne "The Rock" Johnson peppermint while kicking evil gummy bear butt! This is just an early release to the full game.
If you want to replay, hit pause (p) and the restart button!
Controls:
Move: awsd
Jump: space
Sprint: Hold Left Shift
Attack: Click on evil Gummy bears to fire missiles at them!!
Pause: p
Mute: m
================
Full game coming soon!
New features will include:
1. An actual game manager that will take over restarting the game and selecting different game modes. (Some will be wave, survival, kill-all)
2. Different camera settings
3. Health packs and other pickups.
4. Different missile types
+ many more!
Check back soon for more updates.
=================
Music Credits:
Main Menu Music: https://freesound.org/people/PatrickLieberkind/sounds/395388/
Main Game Music: https://freesound.org/people/bigmanjoe/sounds/475592/
Comments
Log in with itch.io to leave a comment.
This was a quick action game. The particle effects were really good.
Thanks and thanks for playing!
Hey. I recorded a video about the Beginners Circle jam and included your game in it. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.
Cool video. I guess shooting wasn't as intuitive as I thought. To shoot, click the gummy bears.
so that is how you shoot. :D. Thank you.
No problem. Thanks for playing.
I like how you turned innocent 'candy' theme into a horrible bloodshed. Because a revenge is sweeter than any candy can possibly be.
However the controls are weird, the game is almost a first-person shooter, but it's mixed with some weird top-down view control scheme. It's really hard to aim, and when the enemy is behind, it's actually invisible and kills you in a couple of seconds.
Maybe adding some medikits to restore hp would also make gameplay better, however it's just a minor thing compared to the controls.
I wondered about that. Any suggestions for the controls? This is just a prototype. I am hopefully going to turn it into a fullfleged action game.
I'd go for standard fps controls, however you can first try a more simple adjustment, probably just make the camera follow the character rotation, I guess even that would help.
Thanks! I'll look into it.