Hey. I recorded a video about the Beginners Circle jam and included your game in it. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.
I like how you turned innocent 'candy' theme into a horrible bloodshed. Because a revenge is sweeter than any candy can possibly be.
However the controls are weird, the game is almost a first-person shooter, but it's mixed with some weird top-down view control scheme. It's really hard to aim, and when the enemy is behind, it's actually invisible and kills you in a couple of seconds.
Maybe adding some medikits to restore hp would also make gameplay better, however it's just a minor thing compared to the controls.
I'd go for standard fps controls, however you can first try a more simple adjustment, probably just make the camera follow the character rotation, I guess even that would help.
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This was a quick action game. The particle effects were really good.
Thanks and thanks for playing!
Hey. I recorded a video about the Beginners Circle jam and included your game in it. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.
Cool video. I guess shooting wasn't as intuitive as I thought. To shoot, click the gummy bears.
so that is how you shoot. :D. Thank you.
No problem. Thanks for playing.
I like how you turned innocent 'candy' theme into a horrible bloodshed. Because a revenge is sweeter than any candy can possibly be.
However the controls are weird, the game is almost a first-person shooter, but it's mixed with some weird top-down view control scheme. It's really hard to aim, and when the enemy is behind, it's actually invisible and kills you in a couple of seconds.
Maybe adding some medikits to restore hp would also make gameplay better, however it's just a minor thing compared to the controls.
I wondered about that. Any suggestions for the controls? This is just a prototype. I am hopefully going to turn it into a fullfleged action game.
I'd go for standard fps controls, however you can first try a more simple adjustment, probably just make the camera follow the character rotation, I guess even that would help.
Thanks! I'll look into it.